Locally Sourced Anthology I: A Space Atlas claims to offer an “immersive horror sim” experience, but does it really deliver on that promise? The article fails to provide any substantial evidence or examples to support this claim. Instead, it jumps from one vague statement to another, leaving readers wondering what exactly makes this anthology a horror simulation.
The article mentions that the anthology includes eight experimental indie games, which is a good start. However, it also points out that the games do not fully explore the infinite possibilities that space offers. This criticism raises questions about the depth and variety of gameplay experiences that players can expect from Locally Sourced Anthology I: A Space Atlas.
One interesting aspect of the article is the mention of Locally Sourced being a Michigan-based collective. While the author notes that Michigan is not significantly closer to space than any other location on Earth, they fail to explore how the collective’s geographical location may influence their creative process or the themes of their games. This missed opportunity to delve into the unique perspectives and influences of the developers is a significant oversight.
The article briefly mentions two games from the anthology, Neputalania and Don’t Sing Me The Blues, Please, Sing Me A BRIGHT RED SONG OF LOVE!, but does not provide in-depth analysis or critique of these titles. By failing to explore the gameplay mechanics, narrative themes, or unique features of these games, the article misses the opportunity to engage readers and spark their interest in the anthology.
Lastly, the article casually mentions that Locally Sourced Anthology I: A Space Atlas will be released on Steam on July 23rd, without further discussion or analysis of the significance of this release. This oversight undermines the potential impact of the anthology’s availability on a popular gaming platform and fails to position it within the broader context of the indie gaming scene.
The article falls short in providing a comprehensive and critical analysis of Locally Sourced Anthology I: A Space Atlas. By failing to address key aspects of the anthology’s horror simulation experience, game concepts, developer background, individual game highlights, and release date, the article misses the opportunity to inform and engage readers. Moving forward, it is essential for critics to take a more thorough and thoughtful approach to evaluating and discussing indie game anthologies to provide readers with valuable insights and perspectives.