The latest update for the Grimdark hack-and-slasher No Rest For The Wicked brings some exciting changes to the game’s endgame content. One of the major focuses of this update is the revamping of the Crucible, the repeatable roguelite mode in the game. The update introduces Echoes, a new system that allows players to customize their runs with a variety of buffs and effects. This feature adds a layer of depth to the gameplay, allowing players to create unique builds for each run.
In addition to the Echoes system, the update also increases the randomization in the Crucible. The number of randomised chambers that players will fight through has been tripled, providing a more diverse and unpredictable experience. Alongside the increased randomization, a new art theme, a new vendor, and a new enemy faction called the Gloam have been added to the Crucible. The Gloam, glowing with corrupt bioluminescence, will only appear in the Crucible for now but will be added to the overworld in a later update.
Outside of the Crucible, the update also brings some extensions to the overworld. Players can now find new gear upgrades, “punchier” effects in combat, and even stray animals that can be petted. The update also includes several performance upgrades and Steam Deck verification, ensuring a smoother and more enjoyable experience for players.
The No Rest For The Wicked update introduces a range of new features and improvements to the game, making it an exciting time to dive back into the world of the game. With the revamped Crucible, increased randomization, and various overworld enhancements, players can look forward to a fresh and engaging experience. Moon Studios continues to impress with their dedication to improving and expanding the game, promising to support it in Early Access for years to come.